Comments

Log in with itch.io to leave a comment.

almost 100% sure AI was used to develop most of the gam

(+1)

There should be an option for us to choose which containment field we want to use after we purchase the upgrade.

That way we can do experiments to more efficiently stack up atoms instead of going big and then having a major fall of on income and atom saving. 

That's exactly what I'll do. I'll make the upgrades unlock the sizes instead of forcing them, so you can choose which one to use depending on your strategy. I'll try to have this ready, along with the 'Respec' system, for the v0.1.1 update coming in a few days. Thanks for the brilliant suggestion!
(+1)

As far as I can tell the quantum skill tree upgrade "Molecular Friction" does not work. 

I just purchased the upgrade and I am not getting any science when my particles collide with the walls. 

This is frustrating since there is no way to redistribute the skills, so it is a completely wasted point.

Thanks for playing! I'm going to check that skill right away and I’ll also include a system to respec your skill points. I’m releasing v0.1.1 in a few days with several changes and fixes. If you find any other bugs, please report them; it’s really hard to test everything on my own. Thanks for the help!

(+1)

The gameplay is quite frustrating, from the near-misses between atoms of the same tier to collisions between atoms of different tiers getting in the way of reactions, the inability to extend the duration of the experiment, the absurd RNG to get boron (and the even harsher grind to get carbon), the fact that it costs several non-hydrogen atoms to get even a single one in the field...

Hi! Thank you so much for this detailed feedback. This is exactly what I need to hear as I'm balancing the game for the full release.

I take your point about the collisions between different tiers being frustrating—I'll look into ways to make the reactions smoother. Also, I'll review the RNG and costs for Boron and Carbon, as it seems the difficulty curve is too steep right now.

My goal is to make the 'experiment' feel rewarding, not just a grind, so I'll definitely be tweaking these numbers in the next update. Thanks for playing long enough to reach those tiers and for helping me improve the game!

(2 edits)

"Hi! I'm the developer of Atomic Test. This is a work-in-progress demo, and I'd love to hear your feedback on the balance, physics, and prestige system. Thanks for playing!"